![]() Perhaps the sound was something only the Dreamcast could pull off and the Gamecube attempts it. I think this might be the reason because when you emulate the Dreamcast version of SoA the music sounds similar to the Gamecube version, almost as if the emulation isn't correct. I'm not entirely sure what the GC or DC use for their sound chips or whatever, but I feel that the Gamecube couldn't replicate it at all and there had to be compromises somewhere. I believe the music is Mono on the Gamecube as well, for whatever space saving reason as well.ΔΆ) Gamecube couldn't replicate the Dreamcast's sound. ![]() Nintendo or Sega wanted the game to be on one disc and decided that cutting the music was the best way to go. Seems a bit odd to add extra content and then cut on the music to save space, but this seems to come up a lot so it could be a reason. I'm not entirely sure myself and I've heard two reasons so I'll post them here and I'm sure someone will correct me. is it just a matter of compression or was the gamecube version recreated with the onboard soundchip to save space on the disc? the dreamcast soundtrack is much more robust sounding but the cube version has its appeal too! the song in the youtube link i actually prefer how it sounds on the cube! do both versions stream audio tracks off the disc? does either version use the onboard soundchip for the music? im having touble finding examples of this on youtube, most of the music is from the dreamcast port but this song: sounds much different on each version (thats the cube version). Hey guys, i own both versions of this game, they are both awesome but something i have always wondered is why the gamecube port has such different sounding music? i know we went from 2 discs to 1 disc but the songs themselves dont just sound compressed but also like some instruments have been removed from the gamecube version.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |